KT21 to KT24. A wonderful improvement with some issues.

For starters, I consider myself a bit of a Kill Team connoisseur 🤌. I didn't play KT18, but I jumped into KT21 the moment the Octarious Box came out. In total, I ended up running Tyranids, Deathwatch and Legionaries for the entirety of the edition. Our group kept a log of recorded games, and we take a lot of pride in playing very competitively. We counted it up, and we played something around 40-50 games of Kill Team 21 in total. Not including our first couple of months of learning the game.

Kill Team 24 - what I like:

-Legionaries are good! Playing Elite Teams always made me feel like I was playing at a massive disadvantage. It's amazing that they finally feel like they can play the game.

-Overwatch allowing for an additional 2" move is a silently goated buff to melee based teams.

-Splitting points between Mission Op, Tac Op and Kill Op makes playing kill-based teams a lot more viable.

What I don't like:

-Elite teams feel extremely strong. I've only played a handful of games so far, against Kroot, Vespids, and Veteran Guardsmen, and each time I've been a monster on the table. Our most recent game (Legionaries vs Vespids) I won 14pts against 10, but I destroyed the entire enemy team by turn 4 while I still had 4 of my own models left.

-There's a little too much fluff outside of playing the game IMO. Playing the Scouting Step Cards feels a little clunky, and adding points on at the end of the game for the primary op feels a little cheap. Moreover, what I don't like about these two steps specifically is that as a Legionary player, I'm always going to pick the same things.

-After 4 years of waiting and begging, STILL NO BESPOKE TYRANID TEAM????

My only other hope is that with this edition, GW leans away from every team being a 10-man team of specialists of the same model type.

For starters, I consider myself a bit of a Kill Team connoisseur 🤌. I didn't play KT18, but I jumped into KT21 the moment the Octarious Box came out. In total, I ended up running Tyranids, Deathwatch and Legionaries for the entirety of the edition. Our group kept a log of recorded games, and we take a lot of pride in playing very competitively. We counted it up, and we played something around 40-50 games of Kill Team 21 in total. Not including our first couple of months of learning the game.

Kill Team 24 - what I like:

-Legionaries are good! Playing Elite Teams always made me feel like I was playing at a massive disadvantage. It's amazing that they finally feel like they can play the game.

-Overwatch allowing for an additional 2" move is a silently goated buff to melee based teams.

-Splitting points between Mission Op, Tac Op and Kill Op makes playing kill-based teams a lot more viable.

What I don't like:

-Elite teams feel extremely strong. I've only played a handful of games so far, against Kroot, Vespids, and Veteran Guardsmen, and each time I've been a monster on the table. Our most recent game (Legionaries vs Vespids) I won 14pts against 10, but I destroyed the entire enemy team by turn 4 while I still had 4 of my own models left.

-There's a little too much fluff outside of playing the game IMO. Playing the Scouting Step Cards feels a little clunky, and adding points on at the end of the game for the primary op feels a little cheap. Moreover, what I don't like about these two steps specifically is that as a Legionary player, I'm always going to pick the same things.

-After 4 years of waiting and begging, STILL NO BESPOKE TYRANID TEAM????

My only other hope is that with this edition, GW leans away from every team being a 10-man team of specialists of the same model type.