Wrath of the Righteous PlayStation update 1.06 is live!

Beware of possible plot spoilers below!

Highlights:

  • A lot of optimization and stability fixes;
  • Tooltips and windows no longer open behind other windows;
  • Character cards in the character selection menu no longer duplicate;
  • One of the islands in DLC3 no longer lacks terrain and walls;
  • Context menus no longer get stuck when switching to another interface window;
  • Everyone should be able to enter the Temple of Stone Manuscripts now;
  • Invisible walls won’t hold back a true Azata in Midnight Fane anymore;
  • Camellia can cast cleric and inquisitor spells again, so she’s even more helpful now!

System

  • Multiple memory leak fixes and optimization improvements, which should significantly reduce crashes and increase performance in big and crowded areas such as Drezen or Alushynirra;

Areas

  • Fixed some cases where the party would teleport to an unreachable position on the map in Defender’s Heart;
  • Navigation fixes for Alushinyrra Upper City (it was possible to walk through a wall);
  • Fixed the bug in the Tower of Estrod, when only Faxon attacked the party, while the other demons and cultists just watched. Besides, Greybor didn't attack Kilas until the death of Faxon – fixed;
  • Fixed the bug which allowed to pass through some walls in Drezen;
  • Fixed the bug which allowed to walk through the walls in the Artisan's Tower;
  • Fixed the invisible wall that appeared in Midnight Fane on the Azata path;
  • Fixed the issue when the Archpriest of Nahyndri stopped possessing the undead in the Treasure of the Midnight Isles DLC;
  • Fixed the issue which blocked the option to board the cursed ship in Alushinyrra port in the DLC;
  • Fixed the issue with the party getting stuck at the entrance into the Temple of Stone Manuscripts.

Quests

  • A Demon's Heresy quest was impossible to complete – fixed. “Find the Bell of Mercy clapper” objective will also update properly now, after you pick the clapper;
  • A dialogue with Jaruunicka didn't trigger after defeating her, in some cases – fixed;
  • The Feud of the Faithful quest sometimes didn't update properly if Ramien died too early – fixed, not in case of his death, the related objective will fail.

Turn-based mode

  • The game could freeze during the turn transition sometimes – fixed.

Crusade

  • When enabling the auto crusade mode, all Crusade quests will be removed from the journal instead of being failed;

Classes & Mechanics

  • Blood kineticist's Wrack ability didn't match the description – fixed;
  • Camellia couldn't cast cleric or inquisitor spells because of the alignment issue – fixed;
  • Fixed the issue with Azata's Life-Bonding Friendship, which prevented it from working sometimes. Additionally, fixed the removal of teamwork feats when the allies stood farther than 50 ft from the Azata.
  • Acid Evaporation from Star Rattle debuff in DLC3 no longer stays indefinitely on the player;

UI

  • Some improvements added to mount control;
  • Sometimes the character cards during character selection would duplicate - fixed;
  • The journal could suddenly open in turn-based mode after finishing the turn - fixed;
  • The cursor wasn't able to interact with some UI elements, like door overtips etc.– fixed;
  • Inventory context menu could remain active when switching to another interface window – fixed;
  • Some enemy portraits were missing in turn-based mode - fixed;
  • Compass no longer obscures a part of the initiative tracker after cutscenes;
  • Initiative order animations and portraits for turn-based mode have been improved;
  • Nested spells will no longer offer the option to use them automatically, if automatic use is impossible for them;
  • The AoE abilities radius didn't disappear, even when the ability was no longer selected – fixed;
  • On the character creation screen, when selecting a god, the pointer to the currently selected god could start to twitch – fixed;
  • When playing The Treasure of the Midnight Isles DLC, restarting after the death of the party could cause the defeat window to appear once more – fixed.

Visual

  • Flags and capes were clipping through characters and level geometry – fixed;
  • One of the treasure islands in the 3rd DLC was missing the terrain, walls, etc. – fixed (even though it felt pretty fitting for a creepy island in the Abyss!);
  • Fixed a bug with the lighting in one of the Drezen houses;
  • Fixed problems with some reflections and light (improved the lighting in Defender's Heart, for example).

Misс

  • It was impossible to fire the mercenaries after retraining them – fixed.
  • Some companions followed the main character in Midnight Fane after their return from Nexus – fixed;