Remove Skillless Damage From the Game (Miner & Poison)

It’s time we have an honest conversation about how some cards provide too much value for too little effort. Miner and Poison have been getting away with it for far too long, and I think it’s time for a rework.

I don’t think it’s fair that I can play an absolutely perfect defense just for my opponent to STILL win because they skillfully cycle Miner + Poison. HOW IS THAT FAIR? If I outplay someone, I should win—NOT have to watch helplessly as my towers get chipped away from across the map.

I propose a new “Fatigue Mechanic” that makes Miner deal less damage each time it’s played in a match. First Miner? Full damage. Second Miner? 80% damage. Third? 60%. This way, people actually have to think instead of just sending Miners until they win.

Poison should also not deal tower damage at all. Why should a spell that counters LITERALLY EVERYTHING ALSO be a win condition? It already wipes out swarms, glass cannons, and entire pushes for 4 elixir. And you’re telling me it needs to damage towers too? Nah, If I wanted a spell that did ALL THAT, I’d just play Rocket. Oh wait, Rocket got nerfed into the ground because “it wasn’t fun to play against” (but somehow Poison is?).

• Miner should ONLY be deployable in the enemy’s back tiles, so it can’t just be placed wherever it’s most annoying.

• Poison should have a 1-second activation delay because why does a massive toxic cloud appear instantly on deployment? Log has a travel time, why doesn’t Poison?

• If Miner gets knocked back, it should be stunned for 2 seconds. (I mean, it’s a guy DIGGING UNDERGROUND. You’re telling me a Fireball to the face doesn’t at least rattle him a little?)

I just think it’s time Supercell admits that chip cycle win conditions require little skill, and start balancing the game in favor of REAL players who actually try to build good pushes like mega knight and peka. I shouldn’t have to “break through” when my opponent is doing nothing but tossing a guy with a shovel at my tower over and over again.